Kinetre, a curious system of Microsoft Research to animate objects in 3D
Microsoft Research is a division of Microsoft created in 1991 and is focused on technology foresight and research. Within this idea factory, which employs multiple investigators and “young talents” (thanks to its scholarship program), develop projects that facilitate man-machine interaction and develop new interfaces , facilitating the management of systems or contribute to improving the quality of life for users. One of the components that are repeated in the project from Microsoft Research is Kinect that for many Research centers, has become a powerful development platform (and cost) to work on projects of vision or capture movements. Indeed, in the latter group can frame the Kinetre project , a system to animate 3D objects using Kinect and the user’s movements.
KinÃŠtre The project, which has been developed by the team of the center of Cambridge (United Kingdom), is a 3D Animation system from the user point of view, it is easy to handle. With that in mind, the team uses Kinect for capturing physical objects and, based on the images to obtain a three dimensional model of the object.
In the same way as digitized some works of Metropolitan New York or Autodesk made a 3D model of your home , you will use Kinect for multiple captures of a real object and therefore will use the cameras to capture the object while move around it and you move the camera to put it at various heights. With this information, the system generates a 3D model of the object and, from there, the user can “give life” to the 3D model of the object with its own movements.
The idea that we seek is to allow the user to give life to things around him. We want you with just a PC with Windows and Kinect someone can make animations (as if they were cartoons) of any object in your home
Â¿With its movements? Although it may sound very weird, Kinecta will be captured by the user’s movements and they will move to the 3D model so that it reproduces the same motions as the user is doing. In fact, regardless of density or rigidity of the object (think of a cabinet or a chair), the flexibility of our body also will move to the animation and therefore we see something as rigid as a closet bend in the same way we are doing ourselves.
And what can serve as a system? The system, of course, have potential use from the point of view of electronic entertainment and, indeed, would not surprise me after a while we see a related product (such as Video game for Kinect) . Thanks to its ease of use and simple management approach by the user, KinÃŠtre could turn anyone into a potential “host” and certainly open the door to fun sessions.Tags: 3D, Animation, Kinect, Microsoft Research, Research, Video